Autodesk Maya Essentials
Learning the Maya Interface
- Work with Menus
- Use the Status Line Buttons
- Access the Shelf
- Explore the Channel Box and Layer Editor
- Identify the Animation Controls, the Command Line, and the Help Line
- Use the Toolbox and Quick Layout Buttons
- Discover the Marking Menus
Controlling the View Panel
- Change the View
- Change Display Options
Working with Objects
- Select Objects and Components
- Select Components
- Transform, Group, and Parent Objects
- Snap and Align Objects
- Understand Nodes and Attributes
Drawing and Editing Curves
- Create Curves
- Edit Curve Details
- Modify Curves
- Apply Curve Operators
- Create Simple Surfaces from Curves
- Create 3D Type
Working with NURBS Surfaces
- Learn the NURBS Primitives
- Edit NURBS Surfaces
- Apply Surface Operators
- Trim NURBS Surfaces
- Use Boolean Tools
- Stitch Surfaces Together
- Convert Objects
Creating and Editing Polygon Objects
- Use Polygon Primitives
- Learn Normals and Manually Create Polygons
- Edit Polygons
- Use Polygon Operations
- Smooth Polygon Edges
- Use Polygon Booleans and Triangulate Polygons
- Create Holes in Polygons
- Work with Edge Loops, Rings, and Borders
- Learn the Modeling Toolkit
- Model with the Quad Draw Tool
Assigning Materials and Textures
- Apply Materials
- Use the Hypershade
- Work with Materials
- Work with Textures
- Position Textures
- Use Displacement Maps
- Use Utilities Nodes
- Paint in 3D
- Edit UVs
Adding Paint Effects
- Use the Preset Brushes
- Create Custom Brushes
- Paint in 2D
- Paint on 3D Objects
- Edit Paint Effects
Using Cameras and Lights
- Work with Cameras
- Create a Background
- Create and Position Lights
- Change Light Settings
- Create Light Effects
Animating with Keyframes
- Set Keyframes
- View an Animation
- Animate Using Motion Paths
- Edit Animation Curves
- Control Animation TimingLesson
Working with Characters
- Build a Skeleton
- Edit Joint Attributes
- Add Inverse Kinematics
- Skin a Character
- Edit a Skin
- Automatic Rigging
- Add Hair and Fur
Animating with Dynamics
- Use Particles
- Create an Emitter
- Create Fields and Goals
- Manage Particle Collisions
- Use Cloth
- Constrain Motion
- Use Fluids
- Create Effects
Rendering a Scene
- Configure the Render Process
- Use Special Rendering Features
- Use the Render View Window
- Create a Final Render
- Render with Maya Vector and Arnold
Using MEL Scripting
- Use the Command Line
- Use the Script Editor