Introduction to Autodesk 3ds Max Design
Section 1: Overview
- Overview
- Visualization Workflow
Section 2: The Autodesk 3ds Max Design Interface
- Menus and Toolbars
- Status Bar
- The Command Panel
- Setting the Project Folder and Configuring User Paths
- Viewport Configuration and Navigation
- Object Selection
Section 3: Basic Functions
- Modeling with Primitives
- Applying Transforms
- Sub-Object Mode
- Reference Coordinate Systems and Transform Centers
- Cloning and Grouping
- Box Modeling (Optional)
- Statistics in Viewport
Starting a Visualization Project
Section 1: Autodesk 3ds Max Design Configuration
- Video Modes
- Preferences
- Configure Paths
- Units Setup
- Customizing the User Interface
Section 2: Assembling Project Files
- Data Linking and Importing
- DWG Link and Import Options
- Layer and Object Properties
Drawing
Section 1: Introduction to Materials
- How Materials Work
- Understanding Maps and Materials
- Materials and Material Libraries
- Managing Materials
Section 2: Material Types and Parameters
- Standard Materials
- Architectural Materials (Optional)
- Multi/Sub-Object Materials
- Opacity, Bump, and Reflection Mapping
- mental ray Shaders and Materials
- Arch & Design Materials
- ProMaterials
- Other Material Types
- Creating a Decal Texture
Section 3: Mapping Coordinates and Scale
- Mapping Coordinates
- Mapping Scale
- Spline Mapping
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Introduction to 3ds Max Design Lighting
Section 1: Autodesk 3ds Max Design Lighting Overview
- Local vs. Global Illumination
- Choosing a Lighting Strategy
Section 2: Standard Lighting
- Fundamentals of Standard Lighting
- Types of Standard Lights
- Shadow Types
- Photometric Light Objects
- Exposure Control
- Daylight Lighting
Lighting and Rendering using mental ray
Section 1: Scene Preparation for mental ray
- Fundamentals of mental ray
Section 2: Rendering with mental ray
- mental ray Interior Rendering
- Controlling mental ray Quality
- mental ray Proxies
Rendering and Animation
Section 1: Rendering
- Iterative Rendering
- Single vs. Double-Sided Rendering
- Camera Parameters
- Background Images
- The Print Size Wizard
- Selected Rendering Options
- Rendering Presets
Section 2: Animation
- Animation Controls
- Walkthrough Animation
- Animation Output
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