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Autodesk 3D Max Design Essentials
Autodesk 3D Max Design Advanced

AutoCAD 3DS Max Design Essentials
(Level 1, Beginners)

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Dates

Centurion, Pretoria
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| address

  • 06 – 08 Feb ’12
  • 09 – 11 May ‘12
  • 18 – 20 Jul ‘12
  • 17 – 19 Sep ‘12
  • 07 – 09 Nov ‘12

Sandton, Johannesburg
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| address

  • 26-27 Jan ‘12
  • 22-23 Mar ‘12
  • 25-25 May ‘12
  • 30-31 Jul ‘12
  • 20-21 Sep’12
  • 08-09 Nov ‘12
Price R6,099.00 excl vat (Per Person, Includes Certified Training Manual, Dataset CD, Autodesk 3D Max Design Trial)
   
Overview

Autodesk 3ds Max Design is Autodesk's premier design visualization platform. It offers world-class state-of-the-art technology for creating photo-realistic “still” renderings and desktop animations. While it includes its own tools for 2D and 3D modeling, Autodesk 3ds Max Design can also work with geometry imported from many other applications

   
Duration 3 Days
   
 
Course Outline
 

Introduction to Autodesk 3ds Max Design

Section 1: Overview

  • Overview
  • Visualization Workflow

Section 2: The Autodesk 3ds Max Design Interface

  • Menus and Toolbars
  • Status Bar
  • The Command Panel
  • Setting the Project Folder and Configuring User Paths
  • Viewport Configuration and Navigation
  • Object Selection

Section 3: Basic Functions

  • Modeling with Primitives
  • Applying Transforms
  • Sub-Object Mode
  • Reference Coordinate Systems and Transform Centers
  • Cloning and Grouping
  • Box Modeling (Optional)
  • Statistics in Viewport

Starting a Visualization Project

Section 1: Autodesk 3ds Max Design Configuration

  • Video Modes
  • Preferences
  • Configure Paths
  • Units Setup
  • Customizing the User Interface

Section 2: Assembling Project Files

  • Data Linking and Importing
  • DWG Link and Import Options
  • Layer and Object Properties

Drawing

Section 1: Introduction to Materials

  • How Materials Work
  • Understanding Maps and Materials
  • Materials and Material Libraries
  • Managing Materials

Section 2: Material Types and Parameters

  • Standard Materials
  • Architectural Materials (Optional)
  • Multi/Sub-Object Materials
  • Opacity, Bump, and Reflection Mapping
  • mental ray Shaders and Materials
  • Arch & Design Materials
  • ProMaterials
  • Other Material Types
  • Creating a Decal Texture

Section 3: Mapping Coordinates and Scale

  • Mapping Coordinates
  • Mapping Scale
  • Spline Mapping

 

Introduction to 3ds Max Design Lighting

Section 1: Autodesk 3ds Max Design Lighting Overview

  • Local vs. Global Illumination
  • Choosing a Lighting Strategy

Section 2: Standard Lighting

  • Fundamentals of Standard Lighting
  • Types of Standard Lights
  • Shadow Types
  • Photometric Light Objects
  • Exposure Control
  • Daylight Lighting

Lighting and Rendering using mental ray

Section 1: Scene Preparation for mental ray

  • Fundamentals of mental ray

Section 2: Rendering with mental ray

  • mental ray Interior Rendering
  • Controlling mental ray Quality
  • mental ray Proxies

Rendering and Animation

Section 1: Rendering

  • Iterative Rendering
  • Single vs. Double-Sided Rendering
  • Camera Parameters
  • Background Images
  • The Print Size Wizard
  • Selected Rendering Options
  • Rendering Presets

Section 2: Animation

  • Animation Controls
  • Walkthrough Animation
  • Animation Output

 

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